![]() wav file) all named as the voice you're downloading, in /resources/app/models/(here)/ To confirm, when installing voices, you should see 4 files (a. zip files into the folder where the xVASynth.exe file is (replacing files if prompted). zip files already contain the required directory structure, so all you need to do is drag+drop the extracted "resources" folder from the. ![]() zip files from the game-specific nexus pages and extract the voice files into the app directory, at this location: /resources/app/models/_ where _ is the game ID. You can't find a specific voice on the Workshop, or you'd prefer manual installation, you need to download the individual. However, if you don't have Nexus Premium membership, The recommended way to install voices is through the Nexus API integration, or from Steam Workshop. If you have Nexus Premium, you can also download or batch download voices straight from within the app, and have them installed automatically. XVASynth has Nexusmods API integration to display what voices are available for updates/download, from any of the nexus pages listed in the "Manage Repos" sub-menu. If you are a developer and are interested in developing a plugin, check out the documentation on GitHub. Plugins can be made for either/both the front-end/back-end of the app. ![]() Plugins are a great way to customise the app to your liking, or to add new functionality to it that would be too niche or too game-specific to add to the base app for everyone. The app supports third-party plugins for either/both javascript front-end (UI) and python back-end (AI) parts of the app. You can load a voice by clicking it and the "Load" button, if it's installed. You can colour the points by game, or gender, and you can enable disable specific games/voices. There are no axes, and this serves purely as a visualization, to enable voice discovery. The 3D voice embeddings visualizer is an interactive panel where you can explore in 3D all the voices in the app, as seen by an AI representation learning model, projected down to 3D. ![]() You should also check the various settings, such as multi-threading, to get the best possible speed out of this for your system. Using the GPU is especially highly recommended for this, as you can greatly parallelize the number of lines generated in one go (limited by VRAM). Although the pitch/duration/energy editor is sometimes needed to get a line sounding just right, it's sometimes not needed, and this is a good way to get an initial pass on lines. csv file to batch generate hundreds or even thousands of lines, in one go, with parallelization. Included is CMUdict with 135k words with American-English pronunciations.įor larger projects, where you need to synthesize a large amount of lines, you can alternatively use the Batch synthesis mode. You can specify exact pronunciation for words by using ARPAbet notation between brackets in the input, or by managing words in your own (or other people's) dictionaries. Their premium membership is not needed, unless you plan to download from within the app, rather than through the manual installation of files downloaded. It also means new vocabulary can be generated, outside of what the voice actors have already read out.ĭownload the voices for free from the xVASynth page on the Nexusmods website. The use of neural speech synthesis leads to natural sounding voices, something which is very difficult to do with more traditional methods involving concatenations of existing data. To see it in action, watch the short intro/tutorial videos, narrated by various supported voices. The app gives users control over details such as pitch and durations of individual letters to provide control over emotion and emphasis. The app loads models individually trained on character voice data from games. XVASynth is an AI based app for creating new voice lines using neural speech synthesis.
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